Our team

No one left behind when it’s game time

Zeuron builds neuro-connectivity: non-invasive brain–computer interfaces that turn brain signals into control. Its first product is Gambit, a headset that adds a brain-controlled option to the games people already love — from mainstream players exploring immersion to adaptive gamers seeking another way to play. Product and integrations are in development.

That mission takes more than one discipline. Gambit is built by co-founders Hamid Maymandi and Aaron Newman, backed by advisers spanning electrical engineering, biosensor development, game design, and law — a team spread coast to coast, with adaptive gamers leading the design process from the first prototype.

The people

Meet the team

Portrait of Dr. Hamid Maymandi

Co-founder

Dr. Hamid Maymandi

Co-founder · CEO & CTO

Biomedical engineer working in brain–computer interfaces and embedded AI, and co-inventor on a BCI patent.

Portrait of Dr. Aaron Newman

Co-founder

Dr. Aaron Newman

Co-founder · Chief Science Officer

Professor and Chair of Psychology & Neuroscience at Dalhousie University, with 30 years of EEG research and authorship of textbooks on brain-imaging methods.

Advisers

  • Dr. Rob Adamson

    Adviser · Electrical engineering

  • Dr. Yunyun Wu

    Adviser · Biosensor development

  • Dr. John Muñoz

    Adviser · Game design & UX

  • Alayna Kolodziechuk

    Adviser · Legal

More bios are on their way — each in that person’s own words, added as they sign off.

What drives us

Every decision answers to three pillars

Connectivity

Games are where people find their friends and their teams. Gambit keeps every player connected to that world — on equal footing.

Mental health & quality of life

Technology should leave people better than it found them. The same signals that adapt a game point toward focus, rest, and well-being — quality of life in the modern era, built into play.

Inclusivity & accessibility

Disabled gamers are up to a third of the player base, not an edge case. When a controller is the barrier, Gambit reads the move at the source — no one left behind when it's game time.

Stay in touch

Interested in joining our team?

We’re not actively hiring right now, but we’d love to hear from people who share our mission of making play more accessible. Tell us about yourself and share your résumé through our contact form for future opportunities.

Get in touch & share your résumé

The mission

So the controller stops deciding who gets to play.